1997 – Although the MP3 player was technically been around since the 80’s, the first Digital Music Player was first introduced. Eiger Labs shows off the MPMan at CeBit. For $250, you get a 32 MB model to hold 8 of your favorite songs. The 1998 release was only shadowed by the Rio PMP300, which overshadowed Eiger Labs.MPMan was manufactured by the South Korean company SaeHan Information Systems, and was the first mass-produced portable solid state digital audio player. It came with a docking station to connect to your computer. The MPMan also has a rechargable battery and only weighed 65 grams.
1988– Ignatius T. Foobar launches one of the more interesting and long-lasting Bulletin board systems in the Uncensored BBS. Of course, his name was really Art Cancro, but Ignatius used an Altos 586 running Citadel/UX software. This BBS is still running to this day, even though dial-up access has been discontinued since 2001.
1993 – The PowerOpen Association is formed to conform to the PowerOpen environment, which is an open standard for running forms of Unix on PowerPC platforms. Apple, IBM, Motorola are all in on this group.
1983 -IBM announces the IBM Personal Computer XT (eXtended Technology). It features a Intel 8088 processor, 10MB hard drive, 128 kB RAM, 40Kb ROM and double-sided 360 kB floppy drive. For $4995, it’s all yours. The machine was also called IBM Machine Type number 5160.The XT could support up to 256 kb on the motherboard. You could get expansion cards to raise to 640 kb. The 8088 processor ran at 4.77 MHz. It weighed 32 lbs (desktop only) and was 19.5 inches wide by 16 inches deep and 5.5 inches high.
The IBM PC XT was the successor to the IBM PC. It was developed until April 1987.
1933– Charles Darrow creates the game Monopoly, with designers Elizabeth Magie, Louis Thun, and Fred Thun. There were a few other board games before Monopoly, like “The Landlord game“, which Monopoly was loosely derived from. The board is based on Atlantic City and the playing pieces were models from items around Charles Darrow’s’ house. Parker Brothers would pick the game up in 1935 and turn it into a household name.Since then, multiple variations of the board game have been introduced. Everything from Star Wars Monopoly to Bratz Jr Monopoly game. The game has gone through many revisions, and some families have made “unofficial rules” – such as what happens when you land on Free Parking.
Happy Leap Day! We get to do this special episode once every four years, so here is your Leap Day in Tech History!
1996 – Atari moves it’s offices from 1196 Borregas Avenue in Sunnyvale, CA to 455 South Mathilda Avenue in Sunnyvale,CA. The new location gives Atari 7,208 square feet. It was a Bank of America building, and still had the vault door. Jack Tramiel, Sam Tramiel, Leonard Tramiel, Garry Tramiel, Dave Schwartz, John Skruch, Donald A. Thomas, Jr., Scott Sanders, Max Fagan, and Gayle McKim occupied the offices.
Back in 1886, Gottlieb Daimler gets into his new invention. It looks like a horse-drawn buggy, but it has a one cylinder 1.1 HP engine mounted in the back seat. The first car got up to 16 km/h Seventeen years later, in 1903, Ford Motor company sells it’s first car. A Model A to Dr. Ernst Pfenning of Chicago. It was a twin cylindar combustion engine.
Full Day in Tech History podcast show notes for July 23
In a step to protect companies from any post Y2K problems, in 1999, President Bill Clinton signs a bill into law protecting companies from legal action.
Today I have signed into law H.R. 775, the “Y2K Act.” This is extraordinary, time-limited legislation designed to deal with an exceptional and unique circumstance of national significance—the Y2K computer problem.
In signing this legislation, I act in the belief and with the expectation that companies in the high technology sector and throughout the American economy are serious in their remediation efforts and that such efforts will continue. Many have worked hard to identify the potential for Y2K failures among their systems and products, taken reasonable measures to inform those who might be injured from Y2K failures of steps they could take to avoid the harm, and fixed those systems and products, where feasible. If nonetheless there are significant failures or disruptions as we enter the Year 2000, plaintiffs will turn to the courts seeking compensation. Responsible companies fear that they will spend millions or more defending Y2K suits, even if they bear little or no responsibility for the harm alleged. Frivolous litigation could burden our courts and delay relief for those with legitimate claims. Firms whose productivity is central to our economy could be distracted by the defense of unwarranted lawsuits.
Full Day in Tech History podcast show notes for July 20